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Видео тренинги по тематики: ZBrush

ZBrush

 

Цена раздела "ZBrush" составляет : 1340 Руб.

Материал который вошёл в коллекцию:

Gnomonology - ZBrush - Designing With Digital Clay Details

Описание:
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.

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Gnomonology - ZBrush - Sculpting A Rock Face

Описание:
In Sculpting A Rock Face, sculptor Vibol Moeung takes us through the process of creating a realistic environment using ZBrush and Photoshop. Starting with a ZBrush primitive Vibol quickly blocks out the rock face. Then using the move brush he roughs in the overall structure. The rock face is detailed with alphas created in Photoshop as well as with the Rake brush in ZBrush. Included in this tutorial is a brief how-to for creating your own alphas and tips and tricks for using them to create realistic terrain.

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Gnomonology - ZBrush Texturing with ZProject

Описание:
This tutorial examines using ZBrush's ZProject Brush to quickly capture our model's texture from photographic reference. We look at ways to capture texture information from the canvas as well as from SubTool to SubTool. We also look at how to use ZAppLink to mirror a texture.

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Gnomonology - ZBrush Using ZSpheres

Описание:
ZSpheres are a fast and efficient way to start your model, creature or prop directly in ZBrush.
In this series, Ryan Kingslien demonstrates how to use ZSpheres, how to manage our expectations of them, how to get and how to work with sculpting topology.
Chapter 1: Learn the Basics of How to Use ZSpheres
ZSpheres have amazed and daunted artists from their first introduction. They are very powerful tools for quickly building up a base to sculpt on. This tutorial provides a firm foundation for using ZSpheres as well as a guide to what you can expect and should from ZSpheres.

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Gnomonology - ZBrush Manimal 3D Sculpting Session

Описание:
In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.
The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
Chapter 1 Real-Time Sculpting Session
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the move brush, the transpose tool, how to hide/show polygons/polygroups and how to create polygroups.

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The Gnomon Workshop - Digital Sculpting Human Anatomy

In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.2 1/2 hours of lecture.

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Digital Tutors - Exaggerated Facial Expressions in ZBrush and Maya

Описание:
Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games.

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Digital Tutors - Texturing with ZBrush 3

Описание:

Popular highlights include:
Sample Lesson
* Importing Geometry into ZBrush
* Working with Morph Targets
* Image-based Texture Painting
* Hand-painting Texture Maps
* Sculpting on Multiple Subdivision Levels
* Controlling Stroke Attributes
* Creating Custom Alpha Brushes
* Utilizing Layers to Localize Detail
* Using Stencils for Sculpting Details
* Tuning Alpha Brushes
* Simulating Effects of Weight & Gravity

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Gnomonology - ZBrush - Designing with Digital Clay Evil

Описание:
Cesar Luis Dacol Jr. has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90's.He brings his background in anatomy and traditional sculpting to the 3D world of computers.
In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair's role in Exorcist and Chucky. Chocked full of insights and ZBrush tips this is a must see tutorials and the third in the series of Designing with Digital Clay.

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Gnomonology - ZBrush - The Making of Rambouillet

Описание:
Part One
Starting from a low resolution box mesh, the viewer watches as Zack Petroc begins to flesh out the design sculpt of Rambouillet, a character from "Attaboy" - the first book in his sculpted novel series. Stressing rhythm, proportion and gesture, Zack works through a variety of options to find which one best accentuates the character's personality. The video also addresses the creation of underlying forms and foundation techniques for developing secondary skin fold details.

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Digital Tutors - Zbrush Basics

Описание: После проведения ряда успешных тренингов по ZBrush 2, Digital-Tutors теперь выпустил последний релиз в серии обучающих ресурсов. Содержащий более четырех часов обучения, "Introduction to 3D: ZBrush Basics" является первым полным обучающим комплектом по ZBrush.
Сосредоточенный на новом революционном моделировании, технологиях текстурирования и работы с поверхностями от одного из более новых приложений работы с 2D/3D, выпуск "Introduction to 3D: ZBrush Basics" позволяет цифровым и обычным художникам легко использовать обширный набор трехмерного создания скульптур в реальном масштабе времени, 2D/3D художественного проектирования, инструменты трехмерного текстурирования и деформации. Комплект бесшовно объединяет все эти приложения, увеличивая производительность пользователя. Это революционный интерактивный обучающий комплект, специально разработанный Digital-Tutors, развивающий традиционные навыки пользователя и творческий технологический процесс с интеграцией ZBrush 2.

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Gnomonology - ZBrush Using Photos As Displacement

Описание:
In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.
How to use photos as displacement in ZBrush.
In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

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Gnomonology Creating Normal Maps with Zbrush and Zmapper

Описание: This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines.
ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.

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видео урок по текстурированию в Zbrush от Skifa на русском языке

Описание: видео урок по текстурированию в Zbrush от Skif'a на русском языке.
Описание:
рисование текстуры с нуля на модельке.
генерация тектстуры.
использование ZAppLink.
некоторые секреты и приемы при работе с текстурами.
автор: Skif

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VTC - MasterClass! - ZBrush Topology Workflow

Продолжительность: 2.5 hrs / 33 lessonsОписание:
The topology tools within ZBrush are the key to great character design within the program. The understanding of how they work is an easy task to master, but the complexity of topology can leave the artist somewhat confused at times. This series ends the confusion by demonstrating the specific steps needed in order to avoid character development issues in your workflow. See how topology can change how you sculpt in ZBrush!Видео кодек: mp4v

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Цена раздела "ZBrush" составляет : 1340 Руб.